using DG.Tweening;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class Bird : MonoBehaviour
{
    void Awake()
    {
        this.transform.DOMoveY(0.5f, 0.3f).From(0).SetEase(Ease.InOutQuad).SetLoops(-1, LoopType.Yoyo);       
    }

}
